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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Commodore64

Arkanoid II

Arkanoid II
GenreBreakout
DeveloperImagine Software
PublisherImagine Software
Released1988
Rating
Graphics:8.0
Sound:9.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Arkanoid: The Revenge of Doh (or Arkanoid II) is a legendary 1987 breakout arcade game released by Taito and converted to several home computers in 1988. Is the sequel to Arkanoid game. This is the definitive bat and ball game. A real classic much like its predecessor!
 
Review
Arkanoid IISTORY / GAMEPLAY
The mysterious enemy known as DOH (from the first Arkanoid) has returned to seek vengeance for their previous destruction. You must once again take control of the "Vaus" (your space ship paddle) and go through different and challenging levels (64 in total) in order to destroy the DOH empire once and for all. There are some differences compared to the original Arkanoid and especially on the power ups section. By hitting and breaking certain blocks, capsules drop down and they provide bonuses from making your paddle larger to running a multi-ball sequence. To add a bit of spice there are also some little space invaders to hinder your progress. These alien "things" tend to deflect balls and send them in multiple directions. Arkanoid 1 is surely a great game, but this time, Arkanoid II: The Revenge of DOH is the definite blockbuster game of all times.

GRAPHICS / SOUND
The Commodore conversion offers good visuals. The details look stunning, with nice colors much like the arcade version. Comparably, the CPC version offers more bright colors. Vaus and all the alien sprites around, move fast and quite smooth (actually a bit smoother compared to the CPC). The game's sound is great, offering a few nicely composed short tunes on the main menu and at the beginning of each stage and the sound effects are cool as well!
 
Screenshots
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
MSX2
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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